I think the biggest pro is that this method enable artist to create extreme realistic painting because they have to "render" every pass: AO, spectacular, diffuse,... Combined them all, it would hardly to diffirenciate this kind of painting over a 3d rendered model.
There are still few things I don't get: 1) What is the procedure between 9th till 11th step? 2) Is the color layer set on multiply mode or something else? 3) How are the different layers superposed in this drawing?
I really want to try this out but it's so hard for me to figure out the method without detailed written explanation ( i know there' s facebook but I'm still too stupid... it seems )
I did find a couple of tutorials explaining the steps a bit further: This is the one that first introduced me to ambient occlusion painting: theartcenter.blogspot.no/2010/… But I didn't try it until I saw this deviation by Jiyu-Kaze.
Your work is so amazing and I have been inspired to work on my own portfolio because of your work. I have been following your step-by-step technique where you go into sketch, black and white, then to color. I was just finishing up the black and white version which really brought out nice highlights and shadows which by the way, thank you very much for posting your progression shots. It made me improve so much more because I am focusing on the mid-tones, shadows, and highlights rather than putting all my time into color.
I had a quick question for you though: I was curious how you went from black and white to color. I would assume to add color on a new layer then change the mode to"Multiply," but I wanted to ask you how you do your technique when switching to color then brightening up the image even further like you did with this piece.